Air Traffic Chaos

Air Traffic Chaos

Air Traffic Chaos

  • Use touch screen to safely manage takeoffs, landings and air traffic
  • 3 difficulty levels each with 5 stages
  • In depth tutorial to teach you how to be an air traffic controller
  • Keep track of 7 unique airplanes and 14 airlines
  • View and share high scores with up to 7 friends in the ATC library

Do you have the nerves to be an air traffic controller and manage a myriad of takeoffs and landings at once? Find out in Air Traffic Chaos, the new management simulation where you are solely responsible for directing tons of airplane steel and the passengers within. It will take a sharp memory and smooth sense of control to get these massive vessels on and off the ground safely!

List Price: $ 19.99

Price: $ 9.99

Filed Under: Traffic Generation

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  1. Amazon Fan! says:
    12 of 13 people found the following review helpful
    4.0 out of 5 stars
    If you’ve flown – or just like aviation – you’ll enjoy this, September 21, 2008
    By 

    = Fun:4.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Air Traffic Chaos (Video Game)

    This is a fun – keep all the balls in the air – game.

    You have a choice of 5 airports in Japan each at 3 levels of difficulty. Each airport has its own challenges. Some aircraft begin at the gate, others enter the holding pattern from their origins. You have to manage the movement and timing of those in the air and on the ground. Once you give a command it often can’t be undone – so you need to think ahead and visualize the movements into the future. You also need to remember that there is a delay between command and action – so “lead” the command to make it executes when you need.

    If you ignore aircraft for too long – because you’re busy elsewhere – they become “stressed”. Too much stress and you loose. Mid-air collisions and you loose. Ground collisions and you loose. Too late leaving the gate and you loose. You get the idea.

    Wind and weather are explicit factors but emergencies and fuel are not (they are modeled as “stress”). Only commercial air – but no military or private.

    Keep in mind there is no head-to-head option a la Mario Kart. Also, you only have a limited number of scenarios – 5 airports, 3 levels each. But you can extend play by experimenting with the best way to get everyone where they need to be in the most expeditious manner. For example, at Chitose, try using the outboard runway for departures and the inboard for arrivals.

    I flew for six years and did ATC management for 3, this is pretty fun but not too overwhelming. Adjust the difficulty to match your “mood”. If you enjoy flying simulations this is an nice change of pace. Perfect for those long waits at the airport when your flight gets delayed! 🙂

    .

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  2. J. Atienza "littleman00" says:
    4 of 4 people found the following review helpful
    4.0 out of 5 stars
    Ignore the stupid box art, adults will enjoy this game, too., September 27, 2008
    By 
    J. Atienza “littleman00” (East Bay, CA) –
    (REAL NAME)
      

    = Fun:4.0 out of 5 stars 
    This review is from: Air Traffic Chaos (Video Game)

    The game may look for kids, and feature outdated graphics, but it will get your brain going and test your prioritizing skills. The whole point of the game is to see how many things you can keep track of at once. You are scored points depending on how fast a plane can reach its intended goal (either take off or arriving at a gate)

    On the easiest difficulty, you’ll have maybe two planes in the air at any given time, with one or two on the ground waiting to take off. Landing the planes is easy, just move them to an empty gate, provided there isn’t a plane on the runway blocking you.

    On higher difficulty, especially on Expert, the game throws more planes at you that are trying to land, while also giving you a full airport with planes waiting to take off. Can you keep an eye on those planes flying over the airport? Can you adjust their speed in time so they don’t crash into each other? On the ground, will the lanes get clogged with traffic? Can you recognize which plane should leave first so as to maximize the amount of points you get?

    The later airports (which act as stages) give you more gates and more runways to deal with, and each airport can be played on 3 difficulty settings, each setting with a different goal. All in all, about 12 stages, which provide around 10-15 hours of gameplay if you want to beat all of the stages. I’m sure there are people that will enjoy playing the stages over and over again, as well.

    Some things are frustrating, like there are times when you can’t issue an order to a flying plane, like ‘speed up’ or ‘slow down’, and it never gives an explanation as to why it does that. Sometimes the plane is just flying and not doing anything, but I can’t issue orders. This has led to several mid-air collisions for me. Also, I think simple 3D graphics could’ve added a little more to the presentation. I’m not sure if the game is part of a series or not, but it looks like a GBA port.

    A fun little game that is pretty cheap, only $20 US. Puzzle fans and gamers that enjoy brain teasing games will get a kick out of this.

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  3. J. Davoust says:
    2 of 2 people found the following review helpful
    3.0 out of 5 stars
    Even more challenging than real air traffic control, November 25, 2008
    By 
    J. Davoust (Dublin, CA USA) –
    (REAL NAME)
      

    = Fun:3.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Air Traffic Chaos (Video Game)

    Air Traffic Control chaos is more challenging than expected, far more than the cute air traffic controller cartoons suggest. Lots of fun for a while, interesting concepts, and artful rhythm are all part of the game at the lower levels. But since the pilots do not act like real pilots, it is too difficult at the higher levels. In real air traffic control you can use all the taxiways to put planes when there are no gates available. In the game, you can only put taxiing aircraft on a fixed route, no variation. In real life, if you have one plane follow another on the same taxiway, the pilot will stop when the plane in front of him stops. In the game the plane runs into the back of the other one. In real life pilots exit the runway asap after landing. In the game on some of the scenarios, they sit on the runway until you tell them what to do. Combined with the artificial frequency congestion (having to wait until one aircraft is done reading back a lengthy clearance before you can issue the next clearance) makes the game nearly impossible at the expert levels.

    Loads of fun early on. Impossible later though. Good for a few hours of fun, and maybe only interesting to those in the aviation community. Maybe even more so for those in Japan.

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